Advanced 3-player-variant
| As from the 2nd batch you can find this variant in the rulebook. Shuffle 10 instead of 4 association cards at the start of the game. Every player gets 3 of them. Put the remaining card unseen back into the box. Now
every player looks at his 3 cards. From one association you will have
2 or 3 cards. That's your association for the whole game.After that, all play-ers put their 3 cards face-down in front of them in a row and the game starts as usual. If someone wins a struggle he may look at the losers occupation and one of the 3 association cards (with the "Monocle" you may also look only at one card). Notice: Neither you nor other players are allowed to change the order of the association card row in front of a player. The 3 cards must be at their original position during the whole game! |
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Campaign: Coach-rides and intrigues
| You can find this variant only in the rulebook of the 1st
batch.
Each of the other players of the winning association receive:
If an association falsely proclaimed the victory, all of the players of the opposing association receive 2 points each. If the fortune-telling variation is also being played, the following winning points are received after a player has told a fortune:
The winner is the player that has the most winning-points after the last round. In a stand-off, the player who had the most points in the last game wins. In case there is still a stand-off, everybody gets into the coach for a last ride because there has never been a coach ride without a true winner... |
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